Mar 01, 2009, 10:38 PM // 22:38
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#1
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Ascalonian Squire
Join Date: Jan 2009
Location: UK
Guild: [Hugs]
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Whats mods do you have for your daggers, and why?
Hey guys, just wanted to see peoples different oppinions.
Tell me what mods you have for your daggers and why?
Ghost.
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Mar 01, 2009, 11:44 PM // 23:44
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#2
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
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PvE: Elemental. Sundering is near useless and vamp isn't worth the trouble. Adds extra damage if I want to run conjure and lets me strike warriors down easier if I see the need to. Also, fortitude.
PvP: Fortitude and basically all useful mods on switch, like elemental, sundering, vampiric, zealous.
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Mar 01, 2009, 11:46 PM // 23:46
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#3
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Frost Gate Guardian
Join Date: Feb 2008
Guild: The Irish Republican Army
Profession: D/W
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kk
ok.....ill tell you all my sets....
i have my enchanting sets for when i break the game and use shadow form....most mods i use for enchanting sets are
ench-vamp-15 while enchanted
ench-zealous-+5 nrg or 15 while ench
fortitude-vamp-15/stance or 15/50
fortitude-zealous-15/stance 15/50
when i run enchanting and vamp i do it cause i need to do big dagger damg while maintaining SF
enchanting and zealous cause i have some higher costing daggers skills and need to have as much energy as i can so i can maintain SF
fort-vamp for big damg chains in pve
fort-zeal for high energy/big damg chains in pve
theres more i just dont know why i use em :P
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Mar 01, 2009, 11:57 PM // 23:57
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#4
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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zealeus + 30 15^50 because energies and hp are gud
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Mar 02, 2009, 12:23 AM // 00:23
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#5
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Academy Page
Join Date: Dec 2008
Location: Kamadan Dis.1
Guild: Sentients of Shadow [noir]
Profession: Mo/
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I use a plus Zealous +30 HP and a 15^50 or +5.
Zealous: to help gain energy
+30: extra health
15^50: extra damage OR +5: for extra energy if i need it
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Mar 02, 2009, 12:39 AM // 00:39
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#6
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Krytan Explorer
Join Date: Oct 2007
Location: Riding the spiral
Profession: W/
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I only use a sin in PvE, and I use:
+5e inscrip, because the +15% only affects the 7-17 base damage. That's a measly +1-2 damage. Not very impressive.
Zealous, cause it's godly e-managament on top of Crit Strikes, and cause I have nothin better.
+30 for obvious reasons.
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Mar 02, 2009, 01:01 AM // 01:01
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#7
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I run 3 daggers
Zealous 15^50 Fortitude
Vampiric 15^50 Fortitude
Icy +5energy of Enchanting
Zealous is when I need to gain energy, vampiric is for most battles *except when short on energy* and ENchanting is when I face a lot of blind and cannot get hits to restart Critical Agility/Defenses - and for dagger Perma SF.
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Mar 02, 2009, 01:27 AM // 01:27
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#8
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Forge Runner
Join Date: Aug 2006
Profession: R/
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PvE: Zealous 15^enchant of Enchanting. More energy is good and more critical agility is good
PvP: don't really use a sin here but I'd run vamp, elemental, and zealous or crippling, all 15^50 +30hp, with a furious spear/shield set
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Mar 02, 2009, 02:58 AM // 02:58
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#9
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Frost Gate Guardian
Join Date: Jun 2006
Guild: Warriors of Factions [WOF]
Profession: E/Me
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zealous 15^50 +30
vampiric 15^50 +30
use vamp for bosses or in pvp while attacking, use zealous if I need energy or against regular fights cause the vamp isnt necessary for them
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Mar 02, 2009, 04:30 AM // 04:30
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#10
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Desert Nomad
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Pve, who cares?
In PvP
Vamp, for maximum spike ability, Zelous, obviously used if energy is lol, and elemental ( normally shocking) when I vs warriors.
sundering is bad for daggers btw
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Mar 02, 2009, 04:39 AM // 04:39
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#11
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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Xuekao for walking around and initiating critical agility (15^50, sundering, 20% ench)
Chkkr for attacking (15^50, vamp., fortitude)
... unless I'm doing my double strike/crit build with spinal shivers --> then it's 15% vs. hexed foes, icy, fortitude
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Mar 02, 2009, 04:54 AM // 04:54
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#12
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Zealous, Vampiric, Poisonous, and Elemental - depends on the build I am running, but Poisonous is the least used.
Fortitude or Enchanting - normally Enchanting, cause I always have at least 1 enchantment on my skill bar, and making it last longer is useful.
+5 energy or 15^50 or 15^enchanted. I typically use +5 energy, but I have a few green daggers that come with 15^50. Since the 15% damage boost only applies to the dagger damage (7-17), not the skills, I'd rather have a mod that can be useful. 8-19 damage isn't worth losing the ability to use a skill. Having an extra 5 energy allows another use of an attack skill or defense when it is needed.
Zealous is what I use most, but I swap to Vamp after a fight begins, and back to Zealous if having energy issues. My biggest problem is I have too many daggers, as the mods vary greatly based on the build I'm running. I have 14 sets total, so if I'm an indication, there are lots of options that can be used.
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Mar 02, 2009, 05:09 AM // 05:09
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#13
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Seems rhetorical to me.
I have and use them all, build and situation dependent.
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Mar 02, 2009, 05:13 AM // 05:13
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#14
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Frost Gate Guardian
Join Date: Jan 2008
Profession: Mo/
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Fortitude, Zealous, and 15^50...as Igor already said, energy and health is good, keeps you alive and allows you to keep doing good damage.
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Mar 02, 2009, 05:26 AM // 05:26
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#15
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Zeal 15^50 30hp
Vamp 15^50 30hp
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Mar 02, 2009, 07:05 AM // 07:05
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#16
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Jungle Guide
Join Date: Sep 2005
Location: Canada/Quebec
Profession: N/
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zealous
+15%^50
+30
+20%
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Mar 02, 2009, 09:16 AM // 09:16
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#17
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Krytan Explorer
Join Date: Jan 2009
Location: I'm from Singapore but i live in Shanghai ATM
Guild: Order of [Thay]
Profession: N/
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PvE = Vampiric 15^50 +30 hp. with critical agility, you wouldn't have problem with energy management.
Farming = Zealous 15^50 +20% enchant. the 20% enchant mod helps to increase the duration of enchants casted like mystic regeneration.
PvP = Zealous 15^50 +30 hp. you need as much energy as possible so that you'd be sure that you can complete your spike.
PvP ( against warriors ) = ebon 15^50 + 30hp. so that you won't trigger the 20 more AL against warrior.
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Mar 02, 2009, 11:02 AM // 11:02
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#18
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Quote:
Originally Posted by Lusciious
PvP = Zealous 15^50 +30 hp. you need as much energy as possible so that you'd be sure that you can complete your spike.
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Admittedly build dependent but I have to agree.
I'd rather bigger, repeatable chains than vamp, unless your running pure step-gank builds which fail in all but RA.
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Mar 02, 2009, 08:26 PM // 20:26
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#19
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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These are the ones I spend most time on.
PvE: +30, Zealous, 15^50
PvP: +30, Vampiric, +5e
But:
Quote:
Originally Posted by fireflyry
I have and use them all, build and situation dependent
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Mar 02, 2009, 08:42 PM // 20:42
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#20
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Desert Nomad
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15^50 or whatever other version is useless on daggers Imho. as others have said it only affects the 7-17 thus adds at most 2 damage.
there are really 3 good sets to use:
Vamp +5 of Fortitude/Defense
Zealous +5 of Fortitude/Defense
Elemental +5 of Fortitude/Defense
for perma form or other farming build just use a staff with 20% enchantments in your 4th slot...
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